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Becca Hallstedt
Becca Hallstedt
Senior Artist @ Wild Blue Studios
Chicago, United States

Summary

No NFTs/AI
Senior artist with 10+ years of experience, currently at Wild Blue Studios. Clients include Riot Games, Blizzard, Epic, and many others.

Skills

Concept ArtIllustrationTexturing

Software proficiency

Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
3DCoat
3DCoat

Productions

    • Video Game
      Drake Hollow
    • Year
      2019
    • Role
      Freelance Concept Artist
    • Company
      The Molasses Flood
    • Video Game
      Mirador
    • Year
      2019
    • Role
      Freelance Concept Artist
    • Company
      Sauropod Studios
    • Video Game
      Dauntless
    • Year
      2018
    • Role
      Freelance Concept Artist
    • Company
      Phoenix Labs
    • Video Game
      World of Warcraft: Battle for Azeroth
    • Year
      2018
    • Role
      Associate Concept & Texture Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Injustice 2
    • Year
      2017
    • Role
      Associate Concept Artist
    • Company
      Netherrealm
    • Video Game
      Dragon Front
    • Year
      2016
    • Role
      2D Art Intern
    • Company
      High Voltage Software
    • Video Game
      Damaged Core
    • Year
      2016
    • Role
      2D Art Intern
    • Company
      High Voltage Software

Experience

  • Senior Artist & Worker-owner at Wild Blue
    June 2019 - Present

    Clients include Riot, Proletariat, Phoenix Labs, and others

  • Concept Artist at Freelance
    Chicago, United States of America
    March 2018 - Present

    Clients include Wild Blue, Phoenix Labs, The Molasses Flood, Sauropod Studios, HitPoint Press, Chimirus, and more.

  • Associate Concept/Texture Artist at Blizzard Entertainment
    Irvine, CA, United States of America
    June 2017 - Present

    -Designed environmental elements and created textures on WoW's dungeon art team

  • Associate Concept Artist at Netherrealm Studios
    Chicago, United States of America
    June 2016 - October 2016

    -Concepted outfits and visual variations for pre-existing characters

    -Designed a wide variety of props and weapons

    -Provided research and gathered reference sheets for modelers

  • 2D Art Intern at High Voltage Software
    Chicago, United States of America
    January 2016 - May 2016

    -Designed and created illustrations for company booth for the Game Developer's Conference 2016

    -Organized and optimized extensive Photoshop files

    -Assisted with miscellaneous promotional material